

People with any experience level will find the program to be comfortable to use. Pivot Animator for macOS does not have as many features as Adobe Animate or Autodesk Maya, but it has easy to use controls. This lets you use them on web pages as image or video content. If you want to export in a different format, you can choose GIF, JPEG, PNG, or AVI as well.

This lets you import and edit your stick figure creations in the future.

The program lets you save and export in PIV format. Other options include thickness adjusting, segment duplication, static generation, and more. You can create your own stick figures by using the circles and lines options. You can include a customized background picture that is in GIF, PNG, JPG, or BMP format. When you’re ready to play the animation, you can have loop mode activated to keep the frames recycled. The opacity can be adjusted, and the frames can be pasted, deleted, or copied. The selected figure can be scaled or joined with another one. Other controls include flipping the figure, seeing onion skins, mirroring the figure, changing the figure color, and raising or lowering the selected figure. The red buttons let you control the working environment and the position where you drag the stick figure to. To learn more about the program, there is a help manual available online. The timeline can be used to preview the animation based on the sequence of the frames. When working with the program, the stick figure is positioned in the middle of the work environment. Pivot Animator for Mac lets you develop 2D stick-figure sprite animations. Bone then began uses Delphi to create his own programs named Pivot Animator. The name was created when he first saved the project after creating one line pivoting on another line and the name stuck. A couple of months later the first version of Pivot was born. Peter Bone thought there must be an easier way but he couldn’t find anything online apart from very complex and expensive animation software such as Flash. Apart from taking a very long time, one of the problems was keeping the proportions of the stickman constant.

Bone would then use some video editing software to combine the frames into a movie. Bone would draw a stickman, save the file and then draw it again slightly moved and repeat. Bone's step brother was attempting to create stickman animations using MS Paint. He made some very simple games but learnt all of the basics of programming. Bone's father taught some basics and then the rest. Peter Bone began programming when he was around 15 years old in IBM BASIC.
